![]() The main reason for this is its elegance, brightness, and expressiveness. The red color is the most popular color in Ukrainian embroidery.Black also symbolized wisdom and the accumulation of knowledge because in many regions black embroidered shirts worn by people of old age. The black color was often associated with the earth – it gave fruit at the same time and also left in the hearts sadness and sorrow for the loss of loved ones. And at the same time, in some territories, the black color in embroidery patterns was very common as in combination with other colors it could mean wealth and fuel for the future family (in some terrain embroidery with the black pattern was used in the decoration of newlyweds' clothes). Therefore, black embroidery was often present in funeral and commemorative items. Slavic peoples perceive black as the color of sadness, separation, death, and otherworldly forces. White embroidery was regarded as a symbol of innocence and, according to beliefs, protected young girls from misfortune and the evil eye. If there was white embroidery on a white canvas, it symbolized the spiritual purity of the owner, the purity of thoughts and soul energy. This color means innocence, purity, spiritual and physical purity, life, and strength. Most of the embroidered shirts and rushnyks were white. White was mainly used as a background for embroidery.These are just a few people who are an example to me of what you need to do with materials. There are many excellent artists whose work I follow on ArtStation and whose works inspire me, I also aspire to reach their level (like the incredible Pauline Boiteux, Elie Paquiet, and Ishan Verma ). Also quite often a surface in real life is so impressive that you immediately want to repeat something similar in Substance 3D Designer. Sometimes it happens that I play a game and see something beautiful there or I find a magnificently made material on another artist's page, it can happen at any moment. In addition to the convenience of the procedural approach, I think it is also possible to quickly make changes to any part of the chart so that you don't have to spend a lot of time on the correction of the finished texture because you can see all the changes in the 3D window immediately.Īs for what inspires me, it can be completely different things. In my opinion, the main advantage and convenience of Substance 3D Designer is that thanks to the procedural approach, the author can have global control over all of the components of the chart and quickly make changes (if you do not like something or if you want to change some point.) It is also great that once you create a fragment of the graph, you can use it in your other graphs, which greatly speeds up the work process. I really like the fact that using Designer's nodes it is possible to create almost anything your heart desires. In the image below, there are a few examples of my materials for Nodevember 2021.Ĭreating materials in Substance 3D Designer is my hobby at this stage of my career. Often, I don’t even notice how fast time passes when I’m passionate about making stuff. Often, I make materials only on topics of interest to me and try to practice in my spare time, at least a few hours at a time. Also, if there are challenges (something like Nodevember), I try to participate in them. I even have a special library with saved materials that I like and want to make in the future. Working in Substance 3D always allows me to take my mind off things and relax in some way because I really like it.Īlthough I do not make materials for my full-time job, I really love the process of their creation. After graduating, I continued to make materials that I liked, for my portfolio and as a hobby because I’m interested in learning a new profession, and I love creating materials. As I studied the course materials and did my homework, I realized that I really liked it. To study materials, I chose courses from XYZ School with a very good mentor Anton Ageev. ![]() I have high skills in level art and design, I want to increase my experience, and materials often inspire me, so I started learning material creation. Nowadays, I'm working as a Level Artist in Room 8 Studio. I wanted to improve my skills and started learning material creation a year ago, I'm very passionate about it now. My first experience in the game industry was at the company Artificial Core, which was four years ago. Hello! My name is Nina Popovych, I am 30 years old and I am from Kyiv, Ukraine.
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